![]() ![]() This gives the exact same result as above. To make sure the problem lies not within the exporting and importing process, I've created a PointLight within Three with the same position, distance and brightness. ![]() Our 3D artist makes the objects in Blender using quads. It looks like Three.js incorrectly lights different triangles of an object. Now, when exported using the Three.js exporter for Blender and imported using the SceneLoader, the result in Three.js is:ĭon't might the ugly brightness, the problem is the fact that it lights only parts of the scene. I've made these values so high so the problem is visible clearly inside Three.js. Here's an example I've put together with a single point light with Energy: 50 and Distance: 30. In Blender the scenes look like they should. We're using Blender to create our 3D environments, interiors in this case. I've got a question regarding the exporting of Blender scenes to be loaded into Three.js, with the focus on lighting. ![]()
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